Hi,
I’ve downloaded the demo version of MG3 for Win10 and I’m trying to use it with Ableton Live Suite 12. However, as soon as I load the VST into any Ableton project (an existing one, or a new blank project), Ableton itself instantly crashes.
The dump from Ableton gives the error as: 0xc0000005 The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
The MG3 VST log gives the following:
Log
MIDI Guitar 3.0.63 - 64-bit
Log started: 20 Jan 2026 11:49:06am
Log file: C:\Users*\AppData\Roaming\JamOrigin\MIDI Guitar Log VST3.txt
Patch dir: C:\Users*\AppData\Roaming\JamOrigin\Patches\MIDI Guitar
MIDI Guitar 3.0.63
Initializing platform
Initializing plugin formats
Offbeat Engine is ready
User Directory: C:\Users*\AppData\Roaming\JamOrigin
Setup Offbeat Engine
Loading Patch Settings and MIDI Control
Preparing to play: 48000/256
Offbeat Engine processing 48000
Releasing resources
Offbeat Engine suspending 48000
Preparing to play: 48000/256
Offbeat Engine processing 48000
Releasing resources
Offbeat Engine suspending 48000
Preparing to play: 48000/256
Offbeat Engine processing 48000
Number of audio channels: 2/2
Downloaded: C:\Users*\AppData\Roaming\JamOrigin\Preferences\serverinfo.txt
Mounting dedicated input TOPPING Pro USB Audio Device
Dedicated input TOPPING Pro USB Audio Device 48000 128 1
Loading Patch: MIDI GUITAR MINI
Loading MIDI MINI patch
Crash:
0: GetPluginFactory + 0x7c725
1: GetPluginFactory + 0x424c92
2: GetPluginFactory + 0x7cb0a
3: UnhandledExceptionFilter + 0x1e7
4: memset + 0x1218
5: _C_specific_handler + 0x96
6: _chkstk + 0x11f
7: RtlRaiseException + 0x484
8: KiUserExceptionDispatcher + 0x2e
9: GetSettingsBlobsAll + 0x22053
This occurs with both VST and VST3 plugins (error log is identical, aside from the addresses).
Side-note: I do normally have Ableton & my interface at 96kHz. I set them to 48kHz (since I see the engine retrying to sync a few times in the log), though it made no difference. The standalone version does also work with my hardware otherwise at 96kHz (unfortunately, even at 48kHz, I can’t get Ableton to take MIDI-input from the standalone version, only audio – at which point, I might as well just use Ableton’s own conversion tools).