Fundamentally? Pitch-dependent Audio Blocker for MG3 like Pitch Filter

A pitch-dependent filter for audio that, like the midi pitch filter, only allows or blocks the audio signal for certain pitch ranges. For example, the (bass) guitar signal could be audible from e1 to e2, but blocked as an inaudible audio signal from e3 to e4.

This would be a fundamentally new feature of MG3, and not “just more of everything” :slight_smile:

However, the audio input signal should still be usable for midi control of the synthesiser, i.e. only the pure synthesiser sound can be heard from e3 to e4 (without the (bass) guitar signal).

This could be particularly useful for bass players who also play a (synth) rhythm part in a small band alongside the bass.

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Thank you, anjo, for your sharp suggestions.

This is indeed a very intersting idea, especially for bass morphing into synths. There are a few other similar ideas, and generalisations in this direction and I see this generally as the evolution of Deep Expressor / Deep Harmonic EQ.

I have been experimenting with a very general solution of simply adding a PITCH envelope to MODULATORS. As this modulator has scale and offset parameters you can control any filter from a audio fx or synth plugin, or a built-in one (such as the filters in SWEETSPOT).

But the rabbit hole goes much deeper than this. For this reason, I’m working on something which will probably be a new plugin and extension to MG, currently codenamed DeepAmp.com.

Thank you JamO for sacrificing some time from your tight daily budget to reply to me.

For me, the musical benefit of playing comes first in combination with good playability on the guitar and ease of use of the software. It may be possible in future to manipulate individually played guitar notes as audio events in a similarly complex way to MIDI events.

Incidentally, similar to a keyboard, I see the guitar as a large sensor/switch field that can not only make music, but can also control audio/midi events in real time in a variety of ways without overloading the player.

In order to minimise the need for additional control elements such as foot pedals, it would be important to gain additional parameters (such as string recognition of a guitar note played, how many strings/tones simultaneously in which interaction, etc.) for the playing process and processing in MG3.

For example, in the case of unambiguous guitar string recognition of the note played, this one string (like the high string e of guitar) as a keyswitch table (like a keyboard for the lower keys) could be used to change the sound design on the remaining strings of the guitar, e.g. as a cello sound, smoothly from piccicato to legato without having to use foot pedals for keyswitches.

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This can be done in Kontakt already. In this example E4 to G4 are controlling the key switches:

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Sure @Dutty67, this is already possible in this limited way.

But it is a small fraction of what I have presented in my considerations and suggestions for the use of keyswitches with the simultaneous use of pure audio in a separate audio pitch range and only midi (without guitar audio) in another midi pitch range.

Therefore, there should be a possibility to have a pitch range for audio (i.e. guitar signals) like the existing Midi Pitch Filter, which can manage audio and Midi independently in different keyzones.

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