I’m on Windows with 3.55. I have Arturia Pigments set to use MPE with a bend range of 48. When I access Pigments via MIDI Guitar 3 in freestanding mode, I set MG3’s pitch bend to 48 and all’s well. In Ableton, however, setting MG3 to a bend range of 48 results in almost no pitch change being picked up. If I switch MG3’s bend range to 2, bends and vibrato are picked up.
Note that in Ableton I have Pigments configured the same way as when I use it with MG3 standalone, MPE with bend range 48.
From how you describe the issue it is very unlikely that the pitch bend range of Pigments in Abelton is any other than also 2, please double-check it again. Might there be some Abelton specific settings overriding the VST settings?
Thanks so much LFL, that was the problem – I had not enabled MPE in Ableton for MG3.
After enabling it, the 48 bend range worked. Every silver lining has a touch of gray, though. After enabling MPE on MG3, when I lift my finger after playing a note, the software picks it up as another note often, even when I’m very careful and deliberate. The only way to be sure erroneous notes don’t sound is to use the pick to mute each note before I play another one.
Without MPE enabled and with pitch bend set to 2, I got almost no erroneous notes.
I’m not sure if this is considered a bug or a feature, but it’s definitely a tradeoff!
You still need to adjust the gate and level, even for monophonic input. Mute open strings works also, but I personally have not used it. Adjusting the gate is most important for this in my opinion.
i’m also getting the extra note on string release when using mpe, and so far i haven’t been able to find a combination of gate/level/strike filter which fixes that.
mute open strings is very useful, but it doesn’t address the extra note problem.