This is not related to MG3 at all but I just wanted to let all on this forum residing in Europe, like @JamO , @LoFiLeiF & @Dutti67, that there is a blowout sale of the Sim1 XT+ from this Italian music store:
Also wrote to @Paul about this and @kimyo (who I did not know resides in the US )
Only 3 units left!
I will try to capture unconventional tones with the help of MG3.
I’ll take the audio from these videos:
Make it into MIDI (with MG3) and then have the MIDI play the learning but with non-guitar tones maybe a little similar to a guitar like a hohner clavinet and pizzicato cello etc.
i never thought about using the sim1 to imprint instruments other than guitar, that’s a superb idea.
their nicest acoustic patches use instrument ir’s, i don’t recall if there is any way to create those on your own though. i wonder if their data format is similar to other ir’s and if it might be possible to generate ir’s of the instruments you create.
please post the results once you have played around with it.
@ Yadrichik_Chaya, very good idea, I’m also looking forward to the results and, of course, whether I could also use your files in the format created in my sim1.
@JamO the software version of the sim1 tech would be a perfect add on to mg3.
the electric to acoustic conversion is superior imo to any other vst, it is more responsive, more natural and has less latency. no need for keyswitching or any of the other workarounds used to make midi guitars sound like real guitars.
if they are going out of business maybe they’d license their tech to you.
@Kimyo, the range of different guitar imprints was really impressive at SIM1.
I could imagine that the community could do the same with an MG3 product, providing a comparable number of imprints of many different, even rare guitars.
Maybe there are some passionate guitar collectors among us who would help us with this.
There are 2 different things that are used in those kind of pedals:
IR ( Impulse Response) engine. That is basically what every cabinet or reverb sim uses nowaday. It doesn’t invent harmonics: it works like a “matched EQ”, and you find it named as such in Logic.
Waveshaping: this is the act of creating new harmonics. This is typically the first step in an amp sim. It can be done in “white box” style by tweakgin the distortion allgorthytm or it can be done by machine learning. NAM is the best current example of machine learning.
Note that machine learning also can incorporate the IR part, by simple using a mike in front of a cabinet as a target for the learning.
From what I see and hear from the demos, sim1 leans heavy on IR for the acoustic/electric guitar sim. You can simple do it yourself in Logic or other matched EQ utilities. you can load the resulting wav in any cabinet IR pedal or amp sim software.
Hi Paul,
nice to meet you here in the forum again. Your advice is always much appreciated!
It sounds quite comparatively easy to implement this functionality of SIM1 (and more along these lines) in MG3 as a software developer, or am I missing some particular difficulty?
Possibly also a technology and further step for more HEX functionalities in MG3 standard, i.e. single string detection etc.?
This IR stuff has nothing to do with detection: the application of a impulse response is a non-intelligent procedure, a simple overall thing that has nothing to do with tracking.
Any plugin that loads wav for cabinet sim, can load a matched EQ wav.
if i had a controlled humidity environment full of classic 1940’s/50’s/60’s acoustics and a pristine space with killer mics i’d be capturing ir’s day and night. sadly…
playing the sim1 pedal is like standing on the shoulders of giants. i don’t need to possess the guitars in order to play them.
compared to the bluecat or boss solutions it is notably superior to my ears.
ideally at this point a guru would emerge and code a translation package which would eat in sim1 profiles and spit out matched eq parameters.