Thanks David, unfortuantely i still get the same error message in TestFlight “Unable to Open link, something went wrong , please try again later”
Perhaps try reinstalling TestFlight? I recall that I had a similar problem and resolved it after messing around with TestFlight for a few minutes.
I’m still way too busy to be active here on the forum and post MG3 related videos/demos but for now all I can say about Guitar Mods is that one can get incredibly beautiful sounds with it! ![]()
WOW! ![]()
My top 3 plugins in all categories of all time = MG3, Guitar Mods & PD Space Guitar Synthesizer ![]()
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That’s how much I love Guitar Mods, so I really hope to see it eventually being updated with new instruments like Harp, Vibraphone, Clavinet (and other keyboards), Hammered Dulcimer, Cello/Violin Pizzicato sounds and probably a whole lot more ![]()
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$19 per new instrument and later on an editor where one can mix and match elements from the different instruments to create unique hybrids. ![]()
I am actively testing Guitar MODS. So far good I would say, considering it’s early beta software. To my hears the Morphing knob brings some nuances of the instrument the Guitar MOD takes it’s name from but it will not be exactly that. I would say it is positioned between some models we have on some hardware (mainly Roland) and Deep Expressor (which I continue to explore).
The simultaneous usage of the Pitch tools with Guitar MODs brings in more nuances. So far I am impressed by the Viola and Synth one. Sax is in second position but I want to explore more. It depends a lot on what signal is feeded into the Guitar MOD. You can use Overdrive, Sweet Spot (pre or post). The sound changes dramatically and with the Pitch tools (fantastic) you can play mid neck with the right gamut of octaves to explore. Add the right Delay and Reverb touch and you can obtain good sounds albeit not a simulation of the instrument. There’s still a difference between the sounds you can obtain with Deep Expressor and Guitar Mods and they can be used together (still working on that) to mix ingredients for a greater sound. Going digital has never been so good! So great Job @JamO…. and let’s not forget you can have MIDI modules triggered at the same time. MG3 looks like a platform to create sounds. It reminds me of PCM attach + Synthesis (D-50 and many others) when you use it as a programmable platform to create your own sounds.
Thank you all for great feedback.
Next update this weekend will add a bit more nuances in the Mods, but also let the infinite Sustainer and other Mods effects work directly on the guitar sound, as requested.
I think this is quite a new niche to explore, and it’s possible we will add many more Mods or let you guys train your own Mods models from recordings in the future. But first, we will polish MG3 a bit and get it out of beta.
@JamO: With its innovative universality, your MODS technology could become as great a thing as Steve Atkinson’s NAM…
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This is really interesting. Can’t wait to check it out when I get home. Might I ask what’s under the hood? Some type of neural network trained wave shaper, combined with the guitar sound training data from MG2/3?
MIDI Guitar 3.0.66 was just uploaded with a real guitar sustainer as the Sustain module works on guitar sound (when Guitar Mods are installed and enabled). You should generally use it with Unison and there is also a new Swell module that also works on guitars.
Also, now Mods can be combined by simply cascading more Mods. This way they morph into each other, vastly expanding the space for finding sounds with just a few building blocks. So for example Cello Mod => Mellow Mod => Synth Mod becomes a “synthy mellow cello” ![]()
The morph parameter sets how much the instruments character that is present over the previous ones and each of these characters can be turned off or on with the main switch.
Unlike what you would expect, such Mod cascading has zero quality, performance or latency degrade, but of course the Mods themselves, as building blocks, still need a bit more refinement and expression. But that’s for later.
excuse my question, but where do I download GM for mac? i found a link to the test flight page for iOS in this thread, but under the downloads link above, i can only find the MIDI guitar 3 beta for macOS
edit: ah. if anyone is wondering, you have to install test flight for macOS and follow the link:
@JamO: I can well imagine that your innovative MODS technology could also be useful in at least two other areas beyond its current application:
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For creating a sky full of real-world guitars (better than SIM1 technology at the time)
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Improving latency MG3 in MIDI to audio for live performance
@anjo you are always two steps ahead, but usually I know where you are going ![]()
- Yes, for now we certainly have ambience (for example with guitar => piano-like sustain => swell => unison). Also, since the Mod chain gives its own response, it can be used with a normal guitar chain for dual tracked guitars at least. I didn’t try 3 Mods chains yet, but curious if metal heads can use this for adding more chaos

- Good point! You can set up Mods to mimic a MIDI instrument on another chain, and together you get a very fast response.
@JamO: I know, dreaming is much easier than producing, of course. But sometimes you have to vividly imagine the impossible in order to make the possible happen ![]()
The additional voice input for MG3 also gets a new boost, e.g. for guitarists who also play the harmonica at the same time. Likewise, complete MIDI control of the MODS would also be a booster for MG3.
As you can see, there are many more suggestions, but I will first try out the new possibilities before I perhaps make new suggestions.
@JamO I wish you continued joy and energy in your creative endeavours.
hey there, i just gave it a run - wow! despite some mods having an attack response that acts a bit weird - this is a HUGE playground for sound design and really opens up a vast amount of possibilities! I’m very excited to see whats coming in the future. training models my own models? exciting stuff. fantastic. thank you!
Well. I phoned my doctor and told me to make me sure I am not sleeping or dreaming. THIS IS INSANE! ![]()
A part from jokes I think MG3 is going in the direction of becoming a digital platform for sound creation. The addition of swell and cascaded MOD (I will try later today) opens a world of sound and if in conjunction with MIDI VST and some clever free plugins bring this into the stratosphere.
Now it’s time to put my hands on it… gotta go, MG3 is calling!
Tried and it’s great! @JamO Harmonics are not saved with the patch. When opened again they are flat.
Just an example… https://youtu.be/AYto1W9ruMs
And here’s the patch :
Gates of Dawn.patch (1.4 KB)
Do not forget to download and install Valhalla DSP’s Supermassive.
Enjoy.
Pasha
Thank you so much for testing and sharing your findings with us, pasha!
Unfortunately your video seems to be private.
Ah pity with Harmonics… will get it sorted out.
For now my Youtube channel is only a space where I upload content to share here and there, thanks to point out it was private…
New link (removed private)
Let me know if it works this way,
Thanks
Pasha
That’s cool! Lots of stuff going on there!
Good point with the reverb. The audio problem there is the octave up I think. I certainly need to look at that.
I didnt know the Harmonics worked ![]()
The morph knobs is the main way to change the sound. But I realize it’s a bit unintuitive with the morph knobs:
When you have Mod A => Mod B => Mod C and all are at morph 50, each Mod will take over 50% of the sound compared to the previous and so the first mod get very little to say and the latter get the most.
Btw the morph knobs can be modulated with Pressure/Brightness/Wobble etc.
based on this video, it is my guess that many mg3 users will end up spending more time in mods land than in mpe city.
i especially like the octave up bassoon soloed. thanks for the tour!